CLOSE ENCOUNTER
The Close Encounter project is a series of objects that have been designed without any function but with the purpose to fulfil an unpredicted need. At first they might appear useless, but the fact that they are present in time and space give them the opportunity to be used for something. The Close Encounter project is an experimentation in the relation between the form and the function.

Every product is designed to achieve a specific function and many of them are often misused to fulfil other purposes than what they are initially meant to; i.e using a chair as a doorstop. What is wrong about using an object for something it has not been designed for? Why shall it be called mis-use/ wrong use? Why not letting the user decide of the function of an object?

Here, it is up to the user to perceive/think of a function or not. If used as a seat, then it is a seat; if used as a bowl, then it is a bowl, and so on. No name/no function, hence a lot of potential uses.

Form follows Function? Function follows Form? Neither of them, Form=Function=Form.
During the design process, I realized it was impossible to create useless objects as the simple fact of sketching a shape and giving it a scale was already giving it a function. In order to fulfil my objectives, I had to step away from the design process; I had to dislocate myself from any rational thinking. The RX227 process is a card game combined with 3D software that allows me to create random useless objects. Its aim is not to create highly complex forms, but only forms I would not expect.